What are the Four Pillars of OOP?

πŸ’‘ Concept: Four Pillars of Object-Oriented Programming

The four pillars of OOPβ€”Encapsulation, Inheritance, Abstraction, and Polymorphismβ€”are core concepts that guide structured and maintainable code design in C#.

πŸ“˜ Quick Intro

Each pillar serves a specific role in object-oriented design. Together, they promote modularity, reuse, abstraction of complexity, and flexibility in application development.

🧠 Analogy

Think of a car: the driver uses a steering wheel (abstraction), doesn’t see the engine working (encapsulation), multiple models use a base chassis (inheritance), and turning the wheel works for different brands (polymorphism). That’s OOP in action.

πŸ”§ Technical Explanation

  • Encapsulation: Bundles data and behavior in classes, hides implementation using access modifiers.
  • Inheritance: Enables one class to inherit members from another, promoting code reuse.
  • Abstraction: Shows essential behavior while hiding complex internals, often using interfaces or abstract classes.
  • Polymorphism: Allows methods to behave differently depending on the object that calls them, using virtual, override, or interfaces.

🎯 Use Cases

  • πŸ”’ Encapsulation protects internal logic and ensures a clean API.
  • ♻️ Inheritance enables reuse across similar components.
  • 🎭 Abstraction simplifies complex systems for the end user.
  • πŸ” Polymorphism enhances flexibility by supporting multiple behaviors with the same interface.

πŸ’» Real Code Example

public abstract class Shape
{
    public abstract double Area();
}

public class Circle : Shape
{
    public double Radius { get; set; }
    public override double Area() => Math.PI * Radius * Radius;
}

public class Square : Shape
{
    public double Side { get; set; }
    public override double Area() => Side * Side;
}

❓ Interview Q&A

Q1: What are the four pillars of OOP?
A: Encapsulation, Inheritance, Abstraction, and Polymorphism.

Q2: How does encapsulation improve code quality?
A: By hiding internal implementation details from external access.

Q3: What is the benefit of inheritance?
A: It allows code reuse and simplifies the creation of specialized classes.

Q4: How is abstraction implemented in C#?
A: Through abstract classes and interfaces.

Q5: What is polymorphism in C#?
A: It allows methods to perform different behaviors based on the object instance.

Q6: Is method overloading part of polymorphism?
A: Yes, it is one type known as compile-time polymorphism.

Q7: Can interfaces be used for abstraction?
A: Yes, they define a contract without implementation details.

Q8: Can a subclass override a non-virtual method?
A: No, only virtual or abstract methods can be overridden.

Q9: What is dynamic polymorphism?
A: Runtime method behavior determined using virtual and override.

Q10: What access modifier helps encapsulate data?
A: private hides data, public exposes it.

πŸ“ MCQs

Q1. Which is NOT a pillar of OOP?

  • Inheritance
  • Abstraction
  • Polymorphism
  • Compilation

Q2. Which keyword enables runtime polymorphism?

  • static
  • sealed
  • virtual
  • readonly

Q3. Which pillar hides internal state?

  • Polymorphism
  • Inheritance
  • Encapsulation
  • None

Q4. Which enables a class to reuse another's members?

  • Polymorphism
  • Encapsulation
  • Inheritance
  • Abstraction

Q5. Which allows different behaviors using same method signature?

  • Inheritance
  • Polymorphism
  • Interface
  • Encapsulation

Q6. What implements abstraction in C#?

  • Events
  • Structs
  • Abstract classes and interfaces
  • Delegates

Q7. Which modifier prevents method overriding?

  • abstract
  • sealed
  • readonly
  • partial

Q8. Which pillar enhances code readability and reuse?

  • Polymorphism
  • Encapsulation
  • Inheritance
  • All

Q9. What is the default access modifier for class members?

  • public
  • protected
  • internal
  • private

Q10. How is method overloading achieved?

  • Different names
  • Same name, same signature
  • Same name, different signatures
  • Overriding

πŸ’‘ Bonus Insight

Mastering the four OOP pillars sets the foundation for writing maintainable and scalable applications. They’re essential for real-world enterprise development, especially in C# and .NET.

πŸ“„ PDF Download

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πŸ” Navigation

Learn More About C# πŸ“š

1. What is C#? πŸ‘‰ Explained
2. Main Features of C# πŸ‘‰ Explained
3. Difference Between C# and Java πŸ‘‰ Explained
4. Common Language Runtime (CLR) in C# πŸ‘‰ Explained
5. Common Type System (CTS) in C# πŸ‘‰ Explained
6. Common Language Specification (CLS) in C# πŸ‘‰ Explained
7. Value Types vs Reference Types in C# πŸ‘‰ Explained
8. What is a Namespace in C#? πŸ‘‰ Explained
9. Purpose of the 'using' Keyword in C# πŸ‘‰ Explained
10. Different Data Types in C# πŸ‘‰ Explained
11. Difference Between int and Int32 in C# πŸ‘‰ Explained
12. Difference Between float, double, and decimal in C# πŸ‘‰ Explained
13. What is the Default Value of a Boolean in C#? πŸ‘‰ Explained
14. What is Boxing and Unboxing in C# πŸ‘‰ Explained
15. What are the Different Types of Operators in C# πŸ‘‰ Explained
16. Difference Between Equals and == in C# πŸ‘‰ Explained
17. What is the Null-Coalescing Operator ?? in C# πŸ‘‰ Explained
18. What is the Ternary Operator in C# πŸ‘‰ Explained
19. How Does the Switch Statement Work in C# πŸ‘‰ Explained
20. What is Object-Oriented Programming in C# πŸ‘‰ Explained
21. What are the Four Pillars of OOP in C# πŸ‘‰ Explained
22. What is Encapsulation in C# πŸ‘‰ Explained
23. What is Inheritance in C# πŸ‘‰ Explained
24. What is Polymorphism in C# πŸ‘‰ Explained
25. What is Abstraction in C# πŸ‘‰ Explained
26. What is an Abstract Class in C# πŸ‘‰ Explained
27. What is an Interface in C# πŸ‘‰ Explained
28. Can a Class Implement Multiple Interfaces in C#? πŸ‘‰ Explained
29. Difference Between Abstract Class and Interface in C# πŸ‘‰ Explained
30. How Do You Create a Class in C#? πŸ‘‰ Explained
31. What is a Constructor in C# πŸ‘‰ Explained
32. What Are the Types of Constructors in C# πŸ‘‰ Explained
33. What is a Static Constructor in C# πŸ‘‰ Explained
34. Difference Between Static and Non-Static Members in C# πŸ‘‰ Explained
35. What is the Use of 'this' Keyword in C# πŸ‘‰ Explained
36. What is a Destructor in C# πŸ‘‰ Explained
37. What is Object Initializer Syntax in C# πŸ‘‰ Explained
38. What is the Difference Between Field and Property in C# πŸ‘‰ Explained
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