What is Object-Oriented Programming?

πŸ’‘ Concept: Object-Oriented Programming (OOP)

Object-Oriented Programming (OOP) is a paradigm in C# that structures code around objectsβ€”self-contained units combining data and behavior. OOP helps organize large programs, promote reuse, and model real-world systems effectively.

πŸ“˜ Quick Intro

OOP in C# focuses on designing software using classes and objects. It enables principles like encapsulation, inheritance, abstraction, and polymorphismβ€”collectively called the four pillars of OOP.

🧠 Analogy

Imagine a car as an object. It has data (color, model) and behavior (drive, brake). You don't need to know how the engine worksβ€”just how to drive. OOP in C# works the same way: objects expose what they do and hide how they do it.

πŸ”§ Technical Explanation

  • πŸ”Ή OOP encourages modularity by creating classes as blueprints and objects as instances.
  • πŸ”Ή Supports encapsulation to hide internal data and behavior using access modifiers.
  • πŸ”Ή Inheritance allows reuse of base class features in derived classes.
  • πŸ”Ή Polymorphism enables different implementations with a unified interface.
  • πŸ”Ή Abstraction separates interface from implementation for simplified interactions.

🎯 Use Cases

  • βœ”οΈ Designing reusable, maintainable components.
  • βœ”οΈ Modeling real-world entities (e.g., Users, Products).
  • βœ”οΈ Reducing code duplication through inheritance and interfaces.
  • βœ”οΈ Promoting team collaboration with clearly defined class responsibilities.

πŸ’» Real Code Example

public class Animal
{
    public string Name { get; set; }

    public virtual void Speak()
    {
        Console.WriteLine("Animal speaks");
    }
}

public class Dog : Animal
{
    public override void Speak()
    {
        Console.WriteLine("Dog barks");
    }
}

❓ Interview Q&A

Q1: What is Object-Oriented Programming?
A: A design approach where software is built using objects that encapsulate data and behavior.

Q2: What are the four pillars of OOP?
A: Encapsulation, Inheritance, Abstraction, and Polymorphism.

Q3: What is encapsulation?
A: Hiding internal object data using access modifiers like private and public.

Q4: What is inheritance in C#?
A: It's a mechanism to derive new classes from existing ones.

Q5: Define abstraction in C#.
A: Showing essential features while hiding internal implementation.

Q6: What is polymorphism?
A: The ability for methods to behave differently based on the object type.

Q7: What is the base class for all types in C#?
A: System.Object

Q8: How does OOP promote reuse?
A: Through inheritance and modular class design.

Q9: Can C# classes implement multiple interfaces?
A: Yes, but can inherit only one class.

Q10: How do you achieve abstraction in C#?
A: Using abstract classes and interfaces.

πŸ“ MCQs

Q1. What is the main principle behind OOP?

  • Flat functions
  • Global variables
  • Objects encapsulate data and behavior
  • Sequential programming

Q2. Which is NOT a pillar of OOP?

  • Encapsulation
  • Inheritance
  • Compilation
  • Abstraction

Q3. Which access modifier hides class data?

  • public
  • internal
  • private
  • protected

Q4. Can a class inherit multiple classes in C#?

  • Yes
  • No
  • Only sealed
  • If partial

Q5. What is used to achieve polymorphism?

  • sealed
  • readonly
  • virtual and override keywords
  • params

Q6. What is the purpose of an abstract class?

  • Used in static methods
  • Cannot be inherited
  • Provide a base with optional implementation
  • None

Q7. What is a real-world analogy for encapsulation?

  • Glass jar
  • Capsule hiding medicine
  • Open book
  • None

Q8. What is System.Object?

  • Static class
  • Base for interfaces
  • Root of all C# types
  • Only for collections

Q9. How does OOP help large teams?

  • Creates fewer files
  • Avoids testing
  • Encourages modular reusable code
  • Prevents bugs

Q10. What is true about classes?

  • They store only static data
  • They define object structure and behavior
  • They are obsolete
  • None of these

πŸ’‘ Bonus Insight

Object-oriented programming provides the foundation for most modern applications and frameworks. Understanding how to structure code using classes, interfaces, and design principles is key to mastering C# development.

πŸ“„ PDF Download

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πŸ” Navigation

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17. What is the Null-Coalescing Operator ?? in C# πŸ‘‰ Explained
18. What is the Ternary Operator in C# πŸ‘‰ Explained
19. How Does the Switch Statement Work in C# πŸ‘‰ Explained
20. What is Object-Oriented Programming in C# πŸ‘‰ Explained
21. What are the Four Pillars of OOP in C# πŸ‘‰ Explained
22. What is Encapsulation in C# πŸ‘‰ Explained
23. What is Inheritance in C# πŸ‘‰ Explained
24. What is Polymorphism in C# πŸ‘‰ Explained
25. What is Abstraction in C# πŸ‘‰ Explained
26. What is an Abstract Class in C# πŸ‘‰ Explained
27. What is an Interface in C# πŸ‘‰ Explained
28. Can a Class Implement Multiple Interfaces in C#? πŸ‘‰ Explained
29. Difference Between Abstract Class and Interface in C# πŸ‘‰ Explained
30. How Do You Create a Class in C#? πŸ‘‰ Explained
31. What is a Constructor in C# πŸ‘‰ Explained
32. What Are the Types of Constructors in C# πŸ‘‰ Explained
33. What is a Static Constructor in C# πŸ‘‰ Explained
34. Difference Between Static and Non-Static Members in C# πŸ‘‰ Explained
35. What is the Use of 'this' Keyword in C# πŸ‘‰ Explained
36. What is a Destructor in C# πŸ‘‰ Explained
37. What is Object Initializer Syntax in C# πŸ‘‰ Explained
38. What is the Difference Between Field and Property in C# πŸ‘‰ Explained
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